How to Develop with Qt for Multiple Screen Resolutions and Increase Your User Retention (of Cross-Platform Apps and Games)

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Christian Feldbacher
V-Play GmbH
Europe Date: 
Tuesday, October 7, 2014 -
3:15pm to 4:15pm
Europe Room: 
B9
Europe Track: 

Presenter Bio: 

Christian Feldbacher is Co-Founder of V-Play GmbH. He has more than 10 years’ experience in software development with a strong focus on game and mobile app development for all kinds of platforms including native Symbian, Java ME, iOS, Android, MeeGo, and BlackBerry. After 10+ years C++ and 5+ years Qt C++ development, Christian was overwhelmed by Qt Quick and the combination of performance and code efficiency. His passion for games and experience in Qt, game, and mobile platform development led to the creation of V-Play Game Engine which was publicly launched in January 2013. Besides working on V-Play, Christian joins game jams and teaches university students how to develop with Qt.

Abstract: 

In the first part, we show how to use Qt Quick features to create UIs for multiple screen sizes, screen resolutions and form factors like phones, tablets and desktop PCs. We cover dynamic image switching, content scaling and basic Qt Quick features like file selectors, Loader elements, QML Singletons and property bindings and compare the use cases for each of them.

The second part shows:
•How to increase user engagement with user-generated content and how to build a community around your app or game.
• How gamification can be added to apps or games in just a few minutes and its benefits.