Eric is a Qt software engineer with extensive application development and user interface integration experience with a specialization in delivering professional services within cross-platform environments. Eric has a Bachelor’s of Science in Technical Management with a concentration in Computer Information Systems from DeVry University in Kansas City, MO and currently lives in the Greater Boston area.
This one day course will present an introduction to 3D programming with OpenGL® and Qt. It will cover general 3D and OpenGL concepts and the basics of writing pure OpenGL programs. It will review the various Qt classes supporting OpenGL including the newer QOpenGL* classes. It will discuss writing shaders, lighting and texturing effects. The use of ANGLE on Windows platforms will be covered as well as OpenGL/ES on embedded systems. The scope will be Qt version 5 using both C++ and QML. Students should be familiar with the basics of Qt but do not need prior experience with OpenGL.